A fast three-dimensional deterministic ray tracing coverage simulator for a 24 GHz anti-collision radar
Abstract. A matrix-based approach for implementation of deterministic ray tracing is suggested and presented in this paper. The frequency-independent feature of the ray tracing in addition to the matrix-based implementation results in a reliable fast simulator for understanding the behavior of the electromagnetic fields in the vicinity of a collision avoidance radar. Results of this technique are in a good agreement with the results from method of moments integral equation solutions while the computations are about 100 times faster.